Claim Flags

Claim flags can be adjusted to suit your needs. Want mobs to stop spawning entirely? Easy! Want players to be able to PvP in your own arena? Also possible. Not all of these flags are available for player use, but are documented here for convenience.

Unsure which ones you can use? In-game, type /claimflag and tab-complete should auto populate which are avaiable for you.

See one you wish you could use? Make a suggestion on Discord with justification.

Flag
Description

AllowBlockExplosions

Similar to the GP /claimexplosions command but this one will persist through restarts.

AllowInfest

Allows silverfish to infest blocks.

AllowPvP

If in the config "PvP Only In PvP-Flagged Claims" is set to true, PvP will be off in the world, and you can then add a flag to a claim to allow PvP in specific claims. There is also an optional message to be sent to players when they enter these claims (can be changed in the config).

AllowVillagerTrading

Lets players trade with villagers without requiring trust

AllowWitherDamage

Allows withers to deal damage in the claim.

BuyAccessTrust

Allows players to buy access trust in the claim. They can use /buyaccesstrust while standing in the claim to buy access trust. The price is determined when setting the flag.

BuyContainerTrust

Allows players to buy container trust in the claim. They can use /buycontainertrust while standing in the claim to buy container trust. The price is determined when setting the flag.

BuyBuildTrust

Allows players to buy build trust in the claim. They can use /buybuildtrust while standing in the claim to buy build trust. The price is determined when setting the flag.

BuySubclaim

Allows players to buy the subclaim. Buying the subclaim will give the buyer all levels of trust and will disable the flag to prevent other players from buying the subclaim after that.

ChangeBiome

Changes the biome of the claim which can cause lag with large claims. Players also need the permission gpflags.flag.changebiome.<biomename> for the biomes they are allowed to use. You need to use the BukkitAPI names for biomes, which can be found here. When a claim is deleted or a ChangeBiome flag is unset, the biome will not revert back to its original state. I do not recommend using this flag on your server.

CommandBlackList

Blacklist commands. Prevents players from using any commands you list in the flagged area unless they have the gpflags.bypass.commandblacklist permission. Example usage: /SetClaimFlag CommandBlackList sethome;setwarp;kit

CommandWhiteList

Whitelist commands. The flag prevents players from using any commands except those you list in the flagged area unless they have the gpflags.bypass.commandwhitelist permission. Example usage: /SetClaimFlag CommandWhiteList tell;me;home

EnterActionbar

Shows an actionbar to the player when they enter this area (Variables: %owner% = Owner of claim in flag, %name% = player in event).

EnterCommand

Runs a console command when the player enters this area (Variables: %owner% = Owner of claim in flag, %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).

EnterCommand-Owner

Runs a console command when the owner of this claim enters the claim (Variables: %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon)

EnterCommand-Members

Runs a console command when a member of this claim enters the claim (Variables: %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).

EnterPlayerCommand

The same as the EnterCommand flag, except this one will run commands from a player vs from console. (Variables: %owner% = Owner of claim in flag, %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).

EnterMessage

Sends a message to the player when they enter this area (Variables: %owner% = Owner of claim in flag, %name% = player in event).

ExitActionbar

Shows an actionbar to the player when they exit this area (Variables: %owner% = Owner of claim in flag, %name% = player in event).

ExitCommand

Runs a console command when a player exits this area (Variables: %owner% = Owner of claim in flag, %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).

ExitCommand-Owner

Runs a console command when the owner of this claim exits the claim (Variables: %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).

ExitCommand-Members

Runs a console command when a member of this claim exits the claim (Variables: %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).

ExitPlayerCommand

Same as ExitCommand except this will run the command from player vs from console (Variables: %owner% = Owner of claim in flag, %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).

ExitMessage

Sends a message to the player when they leave this area (Variables: %owner% = Owner of claim in flag, %name% = player in event).

HealthRegen

Health is regenerated when the player is in this area. To set a value higher than 1, the player must have the permission gpflags.flag.healthregen.<amount> where amount is the highest value they can set.

InfiniteArrows

Arrows shot into this area will be given back to the player after it makes contact.

KeepInventory

A player will keep their inventory if they die in this area.

KeepLevel

Prevents players' xp from dropping when they die in this area.

KeepLoaded

Will keep the claim loaded.

NetherPortalConsoleCommand

Executes console command when entering a Portal. Runs one or more console commands when a player steps through a nether portal in the flagged area. Use %name% or %uuid% placeholders to target the player stepping through the portal, and separate multiple command lines with semicolons (;). If your in-game command entry box is too short for all your commands, consider backing-up your flags.yml file and then modifying it with a text editor to get more command lines in for a single portal, then using /GPFReload to load your edited file. Example usage: /SetClaimFlag NetherPortalConsoleCommand tp %name% 0, 65, 0;xp 10L %name%

NetherPortalPlayerCommand

Executes player command when entering a Portal. Causes any players who walk into a nether portal in the area where the flag is applied to automatically run a command line instead of teleporting (it runs as the player, not as a console command). Helpful to give players a /home portal or random wilderness teleport portal, for example.

NoAnvilDamage

Prevents anvils from being damaged from being used. This flag is only supported on Paper and forks of Paper.

NoBlockFade

Prevents blocks from fading, melting, or disappearing based on world conditions.

NoBlockForm

Prevents blocks from forming or spreading based on world conditions. Examples: snow forming due to a snow storm, ice forming in a snowy biome like taiga or tundra, obsidian/cobblestone forming due to contact with water, and concrete forming due to mixing of concrete powder and water.

NoBlockGravity

Prevents blocks like sand and gravel from falling.

NoChorusFruit

Prevents players from teleporting when they eat chorus fruit in this area.

NoCombatLoot

Clears drops on entity death. When a mob (except for players) dies in an area with this flag active, no loot will drop. Using this, you can create combat challenges where players can keep their inventories and experience (with other flags above), but prevent players from abusing those flags to farm loot. Player death loot is controlled by the above KeepInventory flag.

NoCoralDecay

Prevents corals from decaying.

NoCropTrampling

Prevents crops from being trampled.

NoElytra

Prevents players from using elytra.

NoEnderPearl

Prevents players from teleporting when they throw an ender pearl in this area.

NoEnter

Prevents all players from entering this area.

NoEnterPlayer

Blocks specific players from entering this area.

NoExpiration

Disables claim expiration.

NoExplosionDamage

Disables damage caused by explosions (ie: creepers & tnt).

NoFallDamage

Prevents players from taking fall damage in this area.

NoFireDamage

Prevent fire from damaging blocks in this area.Requires FireDamage in the GP config to be enabled!

NoFireSpread

Prevent fire from spreading in this area. Requires FireSpread in the GP config to be enabled!

NoFlight

Prevents players from flying in this area.

NoFluidFlow

Prevents fluid from flowing in this area.

NoGrowth

Stop blocks from growing naturally in this area. Examples: wheat, sugar cane, cactus, watermelon, pumpkin, turtle egg.

NoHunger

Prevents hunger loss for all players who enter this area.

NoIceForm

Stops ice from forming in this area.

NoItemDamage

Prevents players' items from taking durability hits.

NoItemDrop

Prevents players from dropping items in this area.

NoItemPickup

Prevents players from picking up items in this area.

NoLeafDecay

Prevents leaves from decaying in this area.

NoLootProtection

Disables loot protection on player death. Disables GriefPrevention's player death loot "anti-theft" feature in the flagged area, allowing any player to pick up the items a player drops when he or she dies in that area. Useful for competitive areas where loot can be a reward, like PvP arenas.

NoMapMaking

Prevents making maps.

NoMcMMODeathPenalty

Disables McMMO death penalty - cancels McMMODeathPenalties when a player dies in a flagged area.

NoMcMMOSkills

Prevents mcMMO skill usage (activated skills, secondary skills, disarms, etc) in the flagged area. You might use this to create PvE challenge areas or specialized PvP arenas where mcMMO won't give some players an advantage over others.

NoMcMMoXPGain

Disables McMMO experience gaining in the claim.

NoMobDamage

Prevents mob damage in this area. This does not affect players, this will only prevent entities from damaging passive mobs. (ex: wolves cant hurt sheep)

NoMobSpawns

Prevents ALL mobs from spawning in this area, good or bad!

NoMobSpawnsType

Prevents specific types of mobs from spawning in this area. Can support multiple types. Must use Spigot EntityType enums. To add multiple types, separate with a semi-colon ; Example usage: /setclaimflag NoMobSpawnsType creeper;cow;zombie;wandering_trader;phantom Permissions for this flag are per mob type, for example, gpflags.flag.nomobspawnstype.cow.

NoMonsters

Prevents all bad mobs from spawning in this area, and will also prevent them from entering the area. If they do, they will be removed.

NoMonsterSpawns

Prevents all bad mobs from spawning in this area. If they spawn outside of the area, they will be able to walk in.

NoOpenDoors

Prevents players from opening doors/gates/trapdoors in a claim. This flag will follow GP's permissions, meaning an owner and a member with access trust or higher will be able to open doors. Supports parameters (doors, trapdoors, gates), to use multiple parameters, separate with a comma.

NoPetDamage

Prevents players from damaging pets in this area.

NoPlayerCropTrampling

Prevents players from trampling crops in the area. This will not affect crops being trampled by other entities.

NoPlayerDamage

Prevents players from taking any damage in this area.

NoPlayerDamageByMonster

Prevents players from taking damage from monsters in this area.

NoSnowForm

Prevents snow from forming in this area

NoVehicle

Stops players from placing and using vehicles (boats/minecarts) in claims

NoVineGrowth

Stops vines from growing in this area

NoWeatherChange

Disables weather change - prevents weather from changing in a world, even by operators using commands. If you change your mind about the weather in a world, you have to first disable the flag, then change the weather, then re-enable the flag. You should use this only with /setserverflag or /setworldflag, because it has no effect on individual land claims or subdivisions.

NotifyEnter

Sends the claim owner a message when a player enters the claim.

NotifyExit

Sends the claim owner a message when a player exits the claim.

OwnerFly

Allows an owner of a claim to fly within their own claim

OwnerMemberFly

Allows owners of the claim and members with access trust or higher to fly within the claim

PermissionFly

Allows players with a certain permission to fly in the region. For example, to allow only members of a group to fly within their own claims, you can set PermissionFly as a defaultflag, and then give the group gpflags.bypass.permissionfly.ownclaim

PlayerTime

You can set the time in a claim for a player. When the player enters, their time will be set to one of the 4 options. When they leave the claim, it will reset to match world time. This will not affect any game mechanics. Usage: /setclaimflag playertime <day/noon/night/midnight>

PlayerWeather

You can set the weather a player will see when they enter a claim. This will not affect any game mechanics. /setclaimflag playerweather <sun/rain>. Thunderstorms are not supported.

ProtectNamedMobs

This will protect mobs that have a name (ie: using a name tag or via commands). Players with container trust will still be able to harm/kill said mob, but visitors to your claim will not be able to harm them.

RaidMemberOnly

Prevent non-members of claims from triggering raids.

ReadLecterns

Allows players to read but not manipulate, any lectern with a book on a claim.

RespawnLocation

Sets spawn location for the claim (Useful for PvP arenas). Overrides the usual respawn rules to respawn the player in a specific location who dies in the flagged area. For example, consider respawning a player at the beginning of a parkour challenge or just outside a pvp arena. You may optionally specify pitch and yaw (facing direction) as well. Example usages: /SetFlag RespawnLocation world 112.5 68 265.5 or /SetFlag RespawnLocation world 112.5 68 265.5 90 45

RestoreGrazedGrass

Grass is instantly regrown after being eaten by sheep.

SpawnReasonWhitelist

Denies all mob spawns unless the spawn reason is whitelisted.

SpleefArena

Complex flag to create spleef arenas. SpleefArena - Completely automates a Spleef minigame (players compete to remove blocks out from under each other until someone falls) in the flagged area. Example usage: /SetFlag SpleefArena minecraft:snow_block minecraft:bricks 20. The above example will generate a snow block (minecraft:snow_block) 20 blocks above every bricks block (minecraft:bricks) in the flagged area every time a player dies in the flagged area. It will also allow ONLY snow blocks to be broken by any player even without build permission, and won't drop those blocks as items when they're broken. To set up a spleef arena, first flag the claim or subdivision as shown above. Then dig down underneath where the breakable arena surface (snow block in the above example) will be and use your marker blocks (bricks in the above example) to indicate the shape of your arena, which does NOT have to be flat, rectangular, or single-block thick. The y offset (the last flag parameter) dictates how far down you have to place the marker blocks from where you want the arena surface to generate. To test your settings, use the vanilla /kill command while standing in the flagged area. Your death will trigger the arena surface to be built per your specifications.

TrappedDestination

Sets trapped destination for the claim (Useful for admin claims). Allows players to use GriefPrevention's /trapped command in administrative land claims by specifying where the player will go when he gets "unstuck". Ordinarily, administrative land claims don't allow players to use the command at all.

ViewContainers

Allows players to view but not manipulate, any container on a claim.

Last updated